The T13 Roleplaying Game

Modelling Weather

Weather is complex stuff, especially across the whole Omniverse, there are planets out there where it hails diamonds, or rains molten metal, and that's without crazy Fantasy stuff, we know these places exist within our own universe.

Weather is a complex, chaotic system, and it is almost impossible to calculate a true system that is completely predictive. So instead, we generally use random tables and cycles.

RollWinterSpringSummerAutumnWeird
1IceLight Snow
2FreezeMist
3FrostFrost
4CrispWarming
5CoolOvercast
6MistDrizzle
7Light Snow
8Heavy Snow
9Blizzard
10White-Out
simple weather table(1d10)
RollTemperature / Precipitation TypeCloud CoverPreciptationWindWeird
1Bleak / Solid (Ice Pellets / Snow/ Ice)Clear Skies: 0% CoverParchedStill: The air is too still allowing smells and warmth to build up.Insect Swarms: Locusts, flies, flying ants, something like that.
2Freezing / Solid (Snow / Ice)High Cirrus: 1–10% CoverDryLight Air: Smoke drifts and ripples appear on water, but you will probably not feel it.Strange precipitation: Rains of blood, fish, frogs, jelly, petals and sand.
3Cold / Solid (Frost / Snow / Ice Pellets / Hail)Haze: 11-20% CoverDew / FrostGentle Breeze: You will feel the wind, leaves rustle.Noctilucent Clouds / Aurora: Strange lights in the sky.
4Cool / Liquid (Dew / Sleet / Hail)Mists and Haze: 21–30% CoverHeavy Dew / Hoar FrostFresh: You can fly a flag or a kiteTornado, Whirlwind, Waterspout: A twister, a swirling vortex of wind, cloud, and dust or water.
5Average / Liquid (Rain)Fluffy clouds: 31-60%Morning and Evening MistsBreezy: Enough wind that you’d want a coat.Heat Burst: Sudden rising of temperature after a storm.
6Comfortable / Liquid (Rain)Broken Clouds: – 61-80%Spitting / Spotting (light drops of rain/ flakes of snow)Windy: Strong steady wind that shakes large branches.Heat Inversion: Hot air trapped over cold air.
7Warm / Liquid (Rain)Layered Clouds: 81-100% Cover HighDrizzle (falling mists of rain or snow crystals)Gusting: Strong winds, whole trees shake, buffeting.
Firestorm: Often started by lightning. May include fire twisters.
8Hot / Vapour (Humidity / Virga / Mist)Foggy: 100% Cover Low Showers (Sporadic rains of varying intensity)Gale: Walking is made difficult, huge waves and twigs and branches may snap from trees.Dust storms: Haboobs, dust devils and sandstorms, lots of wind and tiny flying stones.
9Sweltering / Gas ( Humidity / Smoke / Toxic / Steam)Overcast – 100% Cover Mid and HighRain (Continuous rain over several hours)Storm: Huge waves and storm surges, Trees uprooted, buildings damaged.Thunderstorms: Lightning and thunder. Mostly the rumbles and shocks.
10Burning / Plasma (Fire, lightning, burning liquids)Dark Skies: 100% Cover thickest cloudTorrential Rain (Heavy downpours of water, cloud burst and rainstorms, often causes localised flooding)Hurricane: Wide spread damage and destructionSt. Elmo’s Fire: A Coronal DIscharge from a tall pointed object such as a spire or mast, Often proceeds a lightning strike or volcanic eruption.
simple weather table (1d10)

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