The T13 Roleplaying Game

Extra Characters

Extras are usually used as NPC characters and are often created by Plots to serve a particular narrative need. They can be used as simple alternates, and are almost exactly the same as any Descendant.

Extras range in type from the incredibly simple and least powerful Vex, through Chorus, up to the complex Cast and powerful Forces-Of-Nature (see the Extras Types).

TypeMaster AnnexDescriptionRulesMin-HitchesMax-HitchesWoe GainHitch GainGainMax Stored Chi
VexSkill equal to any PC SkillVexes are simplistic and weak animals and characters, they are static, unchanging stereotypes and one-dimensional characters, they are intended for small animals and unimportant none-speaking roles. They generally have little effect on the outcome of a story.Vexes are made from a single Skill Annex, usually named for the Extra or “Living” or “Doing Stuff” that the Vex uses for all actions. Vexes have no Hexagram, no Personality Annex and may only gain Chi from Geometry or by triggering Hitches. Vexes cannot spend Chi except on their own actions. Vexes are not really limited in Hitches at all, you can add them for flavour. Vexes can have a Scale of -3 to +20 as it is not restricted by Hitches, but by the Plot.0241 Twist when triggered1 Yarn when triggeredNormally 1 Yarn for Persona / Core / I-Ching / Geometry gainsMaster Annex Highest possible rolled Score
ChorusTalent equal to any PC TalentChorus are simple NPCs (Secondary or Tertiary Characters) that may have a larger part in a Story. They are usually at best two-dimensional characters, and are seldom named roles beyond “Townsperson #3” or “Second Guard”.Chorus are usually made from a single Talent Annex, although they may also have Skills as a Talent Descendant. Chorus have no Hexagram, no Personality Annex and may only gain Chi from Geometry or by triggering Hitches. Chorus cannot spend Chi except on their own actions. Chorus are not really limited in Hitches at all, you can add them for flavour. Chorus can have a Scale of -3 to +20 as it is not restricted by Hitches, but by the Plot.0241 Twist when triggered1 Yarn when triggeredNormally 1 Yarn for Persona / Core / I-Ching / Geometry gainsMaster Annex Highest possible rolled Score
CastPower equal to any PC PowerCast are fairly simple NPCs, usually a Secondary Character, that usually have a recurring role, or are important to an individual Story. They are often also used as Alternates for bigger Characters. Cast can be two-dimensional if they are reused too often, although the addition of Personas, Cores and I-Ching can add depth.Cast are created from a Power Annex, but may have additional Skills and Talents (usually one per Hitch to a Max of the Power Score (Boon Reduced)). Cast can have a Scale of -3 to +20 based on the Plots involved. Cast may have a Persona and Core Proficiencies rather than a true Personality Annex. They often have at least 3 Hitches (although not compulsory). They usually have I-Ching Hexagrams.0241 Twist when triggered1 Yarn when triggeredNormally 1 Yarn for Persona / Core / I-Ching / Geometry gainsMaster Annex Highest possible rolled Score
Force-of-NatureSuper-Annex equal to any PC Super-Annex or Personality AnnexThe most powerful of the Extras, these are important villains, major recurring tertiary roles and even storms, floods and actual Forces of Nature. Like all Extras they can be somewhat lacking in depth, although the addition of Personas, I-Ching, etc can go a long way toward adding a third dimension.F.O.Ns are made from Super-Annexes (often a Size Annex) and can have lots of Skills, Talents and Powers, one per Hitch, to a maximum number of the Super-Annex Score (Boon Reduced). They may have a Scale of -3 to +20 based on the Plots involved. They can be more powerful than PCs (certainly starting PCs) so use responsibly. They may have Geometries, Personas, Cores, Resolved Hitches, Monster Facets and I-Ching, or not as required.0241 Twist when triggered1 Yarn when triggeredNormally 1 Yarn for Persona / Core / I-Ching / Geometry gainsMaster Annex Highest possible rolled Score
TypeMaster AnnexDescriptionRulesMin-HitchesMax-HitchesWoe GainHitch GainGainMax Stored Chi

Extras can be defined directly from the Plot for its NPCs (see the table for the Boon of Skills, Talents and Powers), this is based off the Conflict Boon for the Plot (or its Half Boon), or the Scale of the Hooked Characters.

Half-Boon: The Half-Boon is used during the creation of NPCs from a Plot’s Conflict. Half-Boons are calculated by taking a Boon halving the Value and looking up that Value as a Boon. But you should be able to find it on the Plot Conflict Boon anyway. It should be noted that the Half-Boon is different to just dividing the Boon by two, as these will give very different numbers.

Power LevelFacet BoonSkill BoonTalent BoonPower Boon
Simple13+Scale21+Scale26+Scale (1 Umbral 1 Nimbed)31+Scale (2 Umrals 3 Nimbeds)
Low PowerConflict ScoreHalf-BoonConflict Boon divided by 2 (1 Umbral)Conflict Boon (1 Umbral 2 Nimbeds)
Medium PowerReduced (Conflict Boon + Conflict Half-Boon)Half-Boon +5Conflict Boon (1 Umbral, 1 Nimbed)Conflict Boon + 5 (1 Umbral 2 Nimbeds
High PowerConflict Boon divided by 2Conflict Boon Halved + Conflict ScoreConflict Boon (1 Umbral 2 Nimbeds)Conflict Boon + Conflict Score (2 Umbrals 4 Nimbeds)
NPC Boon calculations

Or you can just use the Quick example table below to give you some ideas.

Quick exampleDiceCards Draw / Play
Vex: Small Animal1d61/1
Vex: Dog1d8(4)1/1
Vex: Trouble2d6(7)2/1
Chorus: Cops3d4(7)2/2
Chorus: Large Animal2d8(9)3/2
Chorus: Real Trouble3d6(10)3/2
Chorus: Lion2d10(11)3/2
Chorus: Tiger2d10+1(12)4/2
Chorus: Bear2d12(13)4/2
Chorus: Oh My!4d6(14)4/2
Chorus: Elephant2d10+4(15)4/2
Cast: Gangster3d8+2(15)4/3
Cast: Detective3d10(16)5/3
Cast: Soldier5d6 (17)5/3
Force of Nature: Stampede4d8(18)5/4
Force of Nature: Minor Disaster6d6(21)6/4
Force of Nature: Natural Disaster7d6(24)6/4
Force of Nature: Cataclysm4d10+4(26)7/4
Quick Extras

Extras are built like a Descendant, but because they are sapient they may have Personas, Cores and I-Ching, as well as Geometries.


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