The T13 Roleplaying Game

Archives: T13 Rule

  • Detailed Characters

    Detailed Characters are a middle-ground in T13. They represent a lot of Character complexity within a single Character sheet. This is because a Detailed Character will actually combine several similar Alts onto a single sheet (often Nominative or Past-Life Alts). This distinguishes it from a Full T13 Character which will have many Alts from a…

  • Lite Characters

    Lite Characters are intended to be used in Lite games, smaller one shot Stories, and games for less experienced players. They can be used for Alternate Characters, but are not as complex as other Character Types, although they can be just as powerful ignoring Doom-Weaving, Yarn-Telling and Tale-Twisting abilities that they should not usually have…

  • Extra Characters

    Extras are usually used as NPC characters and are often created by Plots to serve a particular narrative need. They can be used as simple alternates, and are almost exactly the same as any Descendant. Extras range in type from the incredibly simple and least powerful Vex, through Chorus, up to the complex Cast and…

  • Archetype Characters

    Archetype Characters are meant to be created quickly, often NPCs for powerful Plots created spontaneously, often built from card draws and as varied in power level as a Detailed or Full Character. Archetypes simplify a Detailed Character by combining Facets of the same Boon together into Stats. This can allow Characters from other TTRPGs to…

  • Core Concepts

    Before we teach you how to use this system to build all the characters you might ever want, we need to talk a little about how the system works and the core concepts that your should know about. T13 is built around simple concepts that stack together to create conplex characters. Facets β€” Facets are…

  • Referee's Rules

    In T13, during play (things work a little differently for Authors who don’t have to worry about Players running away from their Plots and trying to start their own), one of the Players takes the role of the Referee. The Referee has a number of special roles such as: Narration β€” The Referee usually begins…

  • Learning the Rules

    T13 is a complex series of interlocking systems that can be daunting to learn and use. So there is only one real way to learn, someone has to read the rules and try and understand them. However, you don’t all have to read all the rules at the start. To begin learning the game you…

  • Types of Games

    T13 is very versatile, and you can use the system to play a lot of different games that have their own playstyles. These can be described by the following game Axes: These axes all combine together to describe the exact nature of the game, but beyond that there is the Setting (including the Genre) that…

  • Embedded Facet Conflicts

    It can help in T13 to think of the facets as having an embedded Conflict. Every Yin Facet is opposed to every Yang Facet. This creates two sides, but these are not like sides of a war, these are more like the genders of their patrons, somewhat unattached to the Facet itself. Each Facet in…

  • Yarn-Tellers, Weavers, and Plots

    In a T13 Game, Players can either be Grunts (or maybe Goblins) working for more important people, or they can be Heroes who bend their own fates, slip between universes, but are still mostly pushed by circumstances and the plots of others, or they can be Yarn-Tellers and be a part of narration of the…