The T13 Roleplaying Game

Monsters

In T13 Monsters are a special type of Character that have additional abilities. Monsters are given at least one Monster Facet and access to a Monster Pool of cards that the Monster Facets govern the use of.

Monsters are often Conflict Embodiments, created by a Plot as a powerful adversary for a party of Heroes. Although in many Fantasy settings Monsters are endemic, they usually represent Conflict Embodiments at the Cycle level as parts of the Geo-Plot that builds the world setting.

Monsters, their Facets and Monster Pools can behave in a number of different ways. The Type of Monster, governs their description, the Value (and Boon) of the Monster Facet, as well as the initial Size of the Monster Pool, the Limit it can reach and how many cards shoud be Drawn to the Pool when it can Draw.

TypeDescriptionRules
BanalBanal Monsters are just humans who are temperamentally monstrous. The Banal Werewolf may believe they are wolf, but they are just some poor deluded soul howling at the moon. Typically such Monsters are due to Genre and Setting Limitations.Monster Facets are increased in Boon by the total number of Monster Facets available, as though it were a Scale effect. So a Boon 13 Monster (II) would be Boon 15 and add 83 Value to any annex instead of 66.
IntrepidIntrepid Monsters are mostly humans who are a little monstrous, although you might encounter the occasional monstrous animal, alien or robot. Intrepid Monsters are often described with animalistic features, such as yellow or reflective eyes, sharp teeth, claws, etc even when they are humans. The Intrepid werewolf may have long pointed nails, sharp canines and wild eyes, but they still look human.Monster Facets add the number of Monster Facets to the Boon but also adds the original Value. A Boon 13 Monster (II) Facet gives 83+66=149 or Boon 22 (ish).
BoldBold Monsters are pretty monstrous, often having clear signs they are not normal. The Bold werewolf actually becomes a wolf-man, perhaps even having a short snout and fur. Bold monsters are common in fantasy, and can be aliens or robots in science-fiction.All Monster Facet Values are multiplied by 1 + the number of Monster Facets. So a Boon 13 Monster (II) Facet would have a Value of 198, making it the equivalent of Boon 25 or 26.
MonstrousMonstrous Monsters are true monsters. These are the werewolves that have wolf heads, dog legs, are only injured by silver, and tend to be about eight feet tall. Such Monsters are common to Horror Settings and some Fantasy settings.Monstrous Monster Facets increase the Boon by the current number of Monster Facets, then take the Value as a Boon and halve. So a Monster (II) Boon 13 becomes 15 with so 83 ÷ 2 that becomes Boon 41 adding 448 Value to any Annex.
TwistedTwisted Monsters are the worst Monsters, usually fused with the forces of the Increated, although science, aliens and cosmic forces can also twist a Monster.Twisted Monster Facets increase the Boon by multiplying the Boon by 1 + Number of Monster Facets + Stored Twists. So Boon 13 Monster(II) with 1 Twists gives 13 × 4 = Boon 52.
TypeDescriptionRules

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