Archives: T13 Rule
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Creating Characters
Characters in T13 vary a lot depending upon what you are using them for, and how detailed the game is. The complete list of current types is as follows. Creating Characters should be as easy as saying add Character (or Extra), which will then open a Character Editor, but if you are working on paper…
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Coping With Players
If you were to go online and read stories about roleplaying games you will find a lot of RPG Horror stories, these vary from games that fell apart, Games Masters that weren’t, and Players that no one in their right mind would want to talk to, let alone play with. Roleplaying is a big, if…
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Plots in T13
T13 has a unique way to think about narratives and their impact on the universe. Human beings are unique, as far as we know, for being the only species that tells stories, in fact we even tell stories to our selves, creating narratives from all the events that happen to us. It is how we…
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Plot Descendants
Plots create Descendants, most Descendants they create are automatic, as Plots fill worlds with buildings, vehicles, clothes, corporations, business, churches, in fact everything that isn’t a person or animal (and even some of them) is probably a Descendant. Plots usually have two types of Plot Descendants, important and casual. Casual Descendants are set dressing, the…
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Characters and Plots
T13 is a Narrative Engine, designed to create Stories and play games that create stories (although with a simulationist philosophy). Stories need Characters to fill the roles of the Narrative. In T13, Stories can embody the Conflict in many different ways, but most commonly a Character acts as the Embodiment of at least one Side…
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Modelling Weather
Weather is complex stuff, especially across the whole Omniverse, there are planets out there where it hails diamonds, or rains molten metal, and that's without crazy Fantasy stuff, we know these places exist within our own universe. Weather is a complex, chaotic system, and it is almost impossible to calculate a true system that is…
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Narrative Weaving
In T13 Plots are considered to be similar to Characters, and are a type of Weaver just like a Character, they “act” (although not in a stagecraft or physical sense) to create compelling Narratives for the Characters to engage in. A lot of this is handled by what we call Tension and Narrative Weaving. Plots…
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Tension, Pressure and Suspense
Tension, Pressure and Suspense in T13 is a complex system that we use to model Dramatic and Character Tension, Pressure and Suspense within the Ludo-Narrative experience. Tension, Pressure and Suspense are created by Plots and Characters, and drive the narrative and game forwards. Tension pulls Embodiment Characters, perhaps into a relationship or situation. Pressure pushes…
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Distress and Traumas
Stress can have powerful effects on a Character, some of them are ongoing, and some of them create Attacks on the Character that can have permanent effects upon the Character too (exceptionally permanent in the case of “Dead” Woes). When a Shock Die is rolled it can create a Distress / Trauma situation. Each Shocked…
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Shocks and Shocked Dice
When Stress has reached its limit, when a Character is Overstressed, has Strained their Dice as far as they go, then we enter the realm of Shock. Shocks are the most powerful form of Stress, and are generally dealt with on a point for point basis. A point of Shock is in many ways indistinguishable…