Archives: T13 Rule
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Card Spreads
In T13 how you play cards is almost as important as the cards you play. Referees and Yarn-Tellers will often develop a Plot with cards, using the Yarn-Cards in a number of ways. Plot Spreads Plot Spreads are the most powerful spreads, creating a new Plot from nothing but a few turns of the cards.…
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Card Guide
T13 uses ordinary playing cards to model aspects of the narrative and how Ordeals (such as Combat) are run. Each card can be used in a variety of ways, and include all sorts of details that can help a Yarn-Teller out if they are stuck for ideas. Generally a double deck of poker or bridge…
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Sway
In T13 Sway is used to measure how effective, powerful or expensive something is. It is a measure of a Character’s wealth, power, and destiny all at once. Sway comes in the following flavours which are used for specific tasks within the system. Sway Types
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Twists
Twists are a narrative power like Yarn, subverted by the Increated to grant themselves some measure of existence. Twists are at once the ultimate refined and condensed form of Sway, and are not Sway at all, from another perspective. While Twists can be spun from Færy Yarn (by Reducing the Yarn you get the number…
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Yarn
Yarn is as far above Chi as Chi is above both Yin and Yang. Yarn can directly manipulate reality, change history, ignore or alter physical snd narrative laws, allowing Characters to step between worlds, or even create new side-step universes. Yarn is super-condensed Sway, arguably the most refined form (although Yarn can in some cases…
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Chi
Chi is a the middle-tier form of Sway, created by adding together points of Tao or Facet Sway. Chi is much more powerful than Tao Sway because of this, and allows Characters that can store and manipulate it to modify aspects of reality as well as themselves. 1 point of Chi is technically created by…
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Facet Sway
When Tao Yin or Tao Yang is stored on a Facet it is changed to become Facet Sway. Each Facet has its own name that it calls its own Sway, and a special optional rule that may be used, if the Facet is particularly potent. Facet Sway Potency In T13, Facets can vary in Potency…
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Tao Sway
The least powerful form of Sway is divided into Yin and Yang, which together we call Tao Sway. Because it is the least powerful it is the most easily generated, often by Facet or Annex Dice Rolls. Although the I-Ching and Geometry can also grant a Character Yin or Yang as well. Any generated Score…
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I-Ching
In T13 there is a reason that we consider some Sway Yin and some Yang, a reason that the Facets are split this way. That reason is the I-Ching or Book of Changes, which can be used to examine Characters and situations within the system to create greater depth and more interesting Characters. In T13…
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Facet Folio
T13 like most RPGs abstracts real-world characteristics into something that we model in the game. In the most popular roleplaying games you find six Attributes or Stats that traditionally govern the Character’s Strength, Dexterity, Stamina, Intelligence, Wisdom and Charisma, but then add different mechanisms to determine how lawful, chaotic, good or evil a Character may…